SAS: “Game On” Blog Tour, by Kyra Lennon

“Share A Saturday” is a weekly chance for you, yes YOU, to come on my blog and talk about whatever you want, so long as it’s related to writing/books. For more information, such as if you’d like to “share a Saturday” with me, please see below!

Kyra Lennon was born on the South coast of England, and to this day, still lives by the sea. Fiction writing has always been her passion, but she also has numerous articles on a variety of topics published on prolific websites. 

Blog: http://kyralennon.blogspot.co.uk/

When I first started writing Game On, the only characters I had in mind were Leah and Radleigh. Being a complete pantser, I had the loosest plotline imaginable and learned more about where the story was going, and where the characters were going, during the writing process.

What surprised me the most when I was writing, most especially about Leah, was just how much depth she has. On the surface, sheā€™s a British girl living in America, doing a job she loves. Thatā€™s it, thatā€™s all there is to see at first glance. But dig just a little deeper, and youā€™ll find a wealth of baggage and self-inflicted pain that she has been carrying around for far too long. Part of her journey in Game On is trying to figure out if she can ā€œunpackā€ it, or if sheā€™s destined to carry it around forever.

If youā€™re reading this, youā€™re probably a writer too, so you will already know just how important it is to give your characters depth. But this doesnā€™t just apply to the main characters. Think about the ones around your MCs. Do you really know who they are? Think about how J.K Rowling wrote her characters. She knew everything about every single one of them. Iā€™m pretty sure if you asked her Harry Potterā€™s grandmotherā€™s shoe size, sheā€™d know the answer! Of course, you donā€™t need to know quite that much, but you should at least know some of their background. The minor players in your own lives have their own pasts, and those things affect the way they interact with you. The same is true for the characters you write, at least it should be if you want people to believe in them.

I can honestly say, I have never had more than one trait or ā€œthingā€ planned for any character Iā€™ve ever written when I first begin a new story. It sounds like a very sloppy way to approach writing, but it hasnā€™t ever really failed me. These people pop up in my head, and with one very basic idea as a starting point, they guide me through the rest of the story. They tell me what to do, who they are, where theyā€™ve been and where theyā€™re going. Quite often, they give me this information when Iā€™ve had a different idea, but in spite of my efforts, they usually win and they are always right!

What Iā€™d like to know is, how do YOU approach the creation of new characters. Do you really flesh them out before you begin writing, or do you let them guide you?

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If you’d like to participate in a Share a Saturday, feel free to contact me at my email, hildred @ gmail.com (no spaces) or through any of the other ways to get a hold of me through my Contact page.